To Sea!
To Sea
It took me and both my sisters to put it back in its bottle the last time it got out and even that was a near thing. Now someone is letting it loose again.
I suspect my sister has something to do with this, god knows why but it smells of her, we will talk about that later. However despite my best efforts to work my way into Sysuul’s graces I was unable to uncover the source of it. And then Sysuul grew too strong for me to hold her for longer so we brought that line of investigation to an end.You will need a good ship. Firebeard has the one you need, on the Opal Coast
Now go get that ship and sail it over the sea to unknown lands in the uttermost west. Find my idiot shit for brains sister Black Alice and ask her “what the fuck?” for me, pretty please . And if she doesn’t have a good answer, you know what to do .
Interlude
Back in Old Valoria, our heroes discover that the Opal Coast lies over a thousand leagues away, across a pirate infested sea. The overland journey would take months if it wasn't all but impossible due to the Midland War, which is still raging after twenty years. They also hear rumors of a complication, that the infamous pirate Firebeard and his ship the Lady Jezebel have been captured by Baron Hightower. A petty king ruling a small kingdom on the Opal Coast. The ship is magical though and the Baron can’t figure out how to work it, despite having his spymaster, Mr. Skulk work Firebeard over pretty hard. He will crack eventually though. Time is of the essence
Fortunate the Halfling RickMo was a smuggler in a former life and has the connections to not only find a good ship headed the right direction but also get the lowdown on the Baron. While the main body of the massive yearly trade fleet from the Thousand Isles hasn’t arrived yet, the westernly trades have been blowing for a month and a handful of fast ships have already reached harbor. There is always a merchant trying to get an edge on the competition. They usually are short a few hands, good way to travel the coast in style
The band of adventures locates the Flyute Prosperity, out of the Thousand Isles and headed to the Opal Coast. While RickMo mostly has experience on river craft, he's quite impressed with the Prosperity, she is noticeably more advanced then the ships he is used to!
The Captain, Jerick, seems a daring sort
and is planning to take a shortcut through the Islands of Non rather then travel the long way around
"I've a deep water ship and a deepwater crew, no need to hug the coast like it was me mammas tit, I'm not a Valorian babe! But we are sure to encounter brigands in those waters. While I imagine a lesson in cannonry will drive off the savages, some extra muscle would be welcome! "
Aboard the good ship Prosperity
The Voyage to the Islands of Non is uneventful, but provides a good opportunity for our heroes to get their sea legs and learn their way arond the ship and the basics of how cannon operate.
Whisperleaf also takes the opportunity to study the local sea life, and demonstrates his mastery of shapechanging delighting the crew by changing into dolphins and sharks and racing the ship.
The Isles of Non
"We are guaranteed to get in a scrap out here boys, but never fear, the Prosperity is a taunt ship and true and armed to the teeth with cannonry the likes of which these devils will have never seen. Keep your nerve and we will send them to the Lady's bosum quick enough, never fear"
says Captain Jerick
Privately the Captain pulls our heroes aside
When the fighting starts I need you lot among the crew to steady their nerve. I trust my Havenites, but some of these new Valerian recruits, I don't trust at all, they may even be in league with the pirates, so watch them close. You, spellcaster, stay with me and keep your big friend on the helm"
Whisperleaf goes to the prow and Radiant Lightbringer takes the waist, while Marus takes position high atop the mainmast. Dakhir and the Sturg remain on the poopdeck near the Captain
This channel is quiet, too quiet murmurs the bosun.
Man atop the cliff face to port! sings out Marus
Suddenly a signal fire blooms atop the high rocky island
Beat to quarter! thunders the captain, Run out the guns! They are coming
The two longships, packed to the gills with dwarven pirates spring out from behind their rocky hideaway
Heading right at us, mean to board says RickMo, an evil grin on his face. We can use that to our advantage Captain! No knowledge of what we can do. Let them get close then rake them bow to stern.
Aye, the Captain says, All wait for my word and then we fire a full broadside and Dakhir, do your magic on them, all together now.
The ships head straight toward eachother, while all wait with baited breath. The dwarves loose some long range archery, one of the sailors falls with an arrow in his chest. Quickly, Lighbringer rushes to the injured sailors side and begins chanting a healing spell
Dakhir readies his spells
Turn now! The captain bellows! Hard to starboard!
The Sturg spins the wheel mightily, his great thews forcing the Prosperity about,
All on the lead ship. Wait for it.....FIRE
The broadside rings out. Dakhir chants an infernal incantation, and from his hands a ball of hellfire streaks toward the enemy ship, accompanying the flying lead. The lead dragonship vanishes in a haze of smoke and death, and then emerges, drifting aimlessly, the few surviving dwarves screaming and trying to get the ship back under control, outnumbered by the dead bodies of their companions
Arriving
And in the harbor a strange, tall ship with sleek lines lies anchored . Clearly the object of their quest, The Lady Jezebel
Comments
Post a Comment