Balancing Encounters in D&D
Dungeons and Dragons 5th Edition can be notoriously hard when it comes to balancing encounters. While not every fight has be a bare knuckle, near death experience, when it comes time to design a difficult combat it can be hard to get things right, especially as levels increase. Many DM's find the party unexpectedly trouncing their Big Bad epic, end of story arc boss fight in two rounds without breaking a sweat. Or being completely overmastered as the DM desperately fudges to keep them alive. Both are unsatisfying experiences. The CR system that 5e provides is at best a rough guide and at worst a completely false sense of security that will utterly betray you. So how should you balance one of these ultimate encounters? The Goals of having a combat First, figure out the type of fight you are designing. Combat can serve many purposes, but it is almost always about eliciting an emotional responses in the parts of the players. The most common emotional arc is feelings of tension ...