D&D and Pirating Part 3: A sample campaign world



Dungeons and Dragons and Pirates! What could possibly go better together? It's like peanut butter and chocolate right? Well, as scores of failed supplements have shown, it's actually a trickier mashup then you would think. While the spirit and style of the pirating in the age of sail is a natural and additive match to Dungeons and Dragons genre, there are a number of complications that can easily wreck or divert such a campaign. Unless you as a dungeon master are aware and proactive in your world building and scenario generation, you are likely to miss the mark of your expectations.

The purpose of this series of three posts is to share some of the learning from running such a campaign (now entering it's second year of continuous play) and provide a basic storytelling framework and toolkit for navigating the choices and trade offs presented. 

In the first post I decomposed what a pirate adventure IS into its core themes, what kind of gaming style and campaign world best suits it, and why it's not a slam dunk to just bolt pirating onto a run of the mill D&D campaign

In the second post I dug into solutions, both for the world building and game mechanics shortfalls identified.

In this final post I will put all the pieces together and present the Thousand Isles campaign setting, a drop-in pirating sandbox designed to easily bolt on to whatever fantasy campaign world you are currently using. 

In this setting, the excellent (and free) Dwarven Forge campaign world of Mythras is used as that starting point but it is relatively trivial to replace the few references to Mythras and Valoria with whatever fantasy campaign setting you are currently using.

All you need to do is give your characters a reason to get out of their own particular dodge and a ship to take them away and you are off! The HMS Lady Jezebel was designed expressly for this purpose and the city of Haven Towne or Skull River Bay would make good initial destinations. If you want an example of making that transition, check out the Hightower Bay chapter on the blog.

The campaign setting is hosted by kanko.io, the main entry portal is here 

Finally this setting is an amateur home-brew setting released under the Open Game License. I have no intention of making any sort of profit off this setting, it’s entirely for fun. However this also means it’s a bit bare bones at the moment. While it does have a fair amount of detail put into certain areas it has virtually none in others. While I do plan to keep contributing to this setting it’ll likely never reach the completeness or polish of a commercial product. C’est la vie. The upside of this is those blank spots are entirely up to you as a DM to fill in. If you come up with something especially clever ping me on this blog and maybe we can incorporate your contributions here! 

Hope you enjoy and happy pirating!

Guy Bayes



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