D&D and Pirating - Part 2 - Pirating in 5E
In our previous post on D&D and Pirating ( What is a pirate adventure? ), I decomposed the pirate narrative into it's core thematic elements, talked about what success looks like in a pirate campaign and walked through some of the obstacles that I needed to overcome to do achieve that success. In this post I will discuss key world building elements that foster the emergent thematic properties I want, then make specific suggestions around 5E game mechanics, specifically managing the magic system and ship combat. Pirate Worldbuilding The goal of this section is to provide a generic world building recipe that, if applied, should result in a realistic and internally consistent fantasy world that supports the key pirate themes I identified in the previous article. As I have discussed before, this is by no means the only way to include Pirates in your game. It's also not the only to generate a detailed and internally consistent fantasy world. It is however a ...